Which is why it's such a shame that so many core demons and devils are some combination of bland, interchangeable, and just plain stupid. Like, if a cultist summons and loses control of a hezrou, what sort of mischief will it get up to compared to, say, a nalfeshnee, or a glabrezu? What sort of plots would you expect from the followers of Kostchtchie? (And for that matter who the hell reads the folktale of Koschei the Deathless and thinks "Hmm, that's a cool name, but what it really needs is more consonants"?) Later editions improve on this a bit - Grazzt, Demogorgon, and Orcus all get chances to shine, along with maybe Lolth and Dispater - but there's still a whole lot of meh.
Like look at this vrock. This is from 3rd Edition, which at least made it look like a demon. This is about as cool as a vrock gets:
What's your deal, vrock? What powers do you have? What sins do you embody? With what foul rites do you want us frail mortals to debase ourselves? Can you even talk? Looking at this picture I have no idea. It's not just the art either; reading the description I still have no idea. It's a demon. It wants chaos and bloodshed, I guess. Ho hum.
Compare the vrock to this similarly bird-headed demon from Warhammer:
On a semi-related note I'm kind of ambivalent on the whole demon / devil split. The Blood War is pretty sweet in theory: all the planes fight each other over their differences in ways that reflect their similarities. So the Good planes fight with rhetoric and friendly competition, the Lawful planes fight with influence and proxies (and the occasional righteous crusade), the Chaotic planes fight with what are basically glorified cattle raids, and you never really hear about any of that because the battle everyone always talks about is Evil fighting itself with horrific atrocities and genocide. It's a rare example of alignment not being stupid and opens up lots of "enemy of my enemy" possibilities adding complexity to what could be boring, monolithic evil. On the other hand the art and descriptions are so inconsistent on what's a devil and what's a demon (or yugoloth, or demodand, etc) and what they each want that the distinction's pretty arbitrary, and as mentioned there aren't many on either side with much going for them so it's hard to get too jazzed about fitting them into factions.
As much fun as it is cribbing from Dante's Inferno and its various circles I prefer a Hell with no outer borders, one where Asmodeus can declare himself prince of darkness but there's always some upstart demon out past the edge of the map and an endless variety of torture pits and gnashing caverns to harrow.
Kinda like this, but with more stuff in it |
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